Kosa, M., & Uysal, A. (2024). Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games. Interacting with Computers. iwae006.
Kosa, M., & Johnson-Glenberg, M. C. (2023). The Additive Effects of Interactivity, Immersion, and Eudaimonia for Stress Reduction and Mood Management: A Randomized Controlled Study on Games and Virtual Reality. Psychology of Popular Media. 13(4), 696–708.
Kosa, M., Uysal, A., & Eren, P. E. (2023). Acceptance of Virtual Reality Games: A Multi-theory Approach. In Research Anthology on Game Design, Development, Usage, and Social Impact (pp. 31-61).
Kari, T., & Kosa, M. (2023). Acceptance and Use of Virtual Reality Games: An Extension of HMSAM. Virtual Reality, 1-21.
Johnson-Glenberg, M. C., Kosa, M., & O'Rourke, H. P. (2023). STEM Learning, Science Identity and Immersivity: Giant Screen Films Comparing 2D, 3D, and Dome Formats Including a Videogame Assessment. In Frontiers in Education (Vol. 7, p. 1096889). Frontiers Media SA.
Kosa, M., & Uysal, A. (2022). Need Frustration in Online Video Games. Behaviour & Information Technology, 41(11), 2415-2426.
Kosa, M., & Uysal, A. (2022). Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study. International Journal of Human–Computer Interaction, 38(1), 93-101.
Kosa, M., & Uysal, A. (2021). The Role of Need Satisfaction in Explaining Intentions to Purchase and Play in Pokémon Go and the Moderating Role of Prior Experience. Psychology of Popular Media, 10(2), 187.
Kosa, M., Yilmaz, M., O'Connor, R., & Clarke, P. (2016). Software Engineering Education and Games: A Systematic Literature Review. Journal of Universal Computer Science, 22(12), 1558-1574.
Kosa, M., & Bowman, N. D. (2023). Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-11).
Wilson, N. C., Kosa, M., Harteveld, C., Moghaddam, M., & Jona, K. (2023). Exploring Extended Reality for Scaffolding Psychomotor-Intensive Tasks in Complex Real-World Settings. In Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023 (pp. 2077-2078). International Society of the Learning Sciences.
Kosa, M., & Spronck, P. (2022). An Exploratory Study on the Purchase Intentions of Modern Board Games. In Proceedings of the 17th International Conference on the Foundations of Digital Games (pp. 1-5).
Johnson-Glenberg, M. C., Kosa, M., Balanzat, D., Zavala, R. N., Xavier, A., Rayan, J. A., Taylor, H., Bartolomea, H., & Kapadia, A. (2021). COVIDCampus Game: Making Safer Choices. In 7th International Conference of the Immersive Learning Research Network (iLRN) (pp. 1-8). IEEE.
Mavromoustakos-Blom, P., Kosa, M., Bakkes, S., & Spronck, P. (2021). Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. In Proceedings of the 16th International Conference on the Foundations of Digital Games (pp. 1-5).
Kosa, M., & Spronck, P. (2019). Towards a Tabletop Gaming Motivations Inventory (TGMI). In Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings 11 (pp. 59-71). Springer International Publishing.
Kosa, M., & Spronck, P. (2018). What Tabletop Players Think about Augmented Tabletop Games: A Content Analysis. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-8).
Kosa, M., & Uysal, A. (2018). Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? The Case of Ingress. In 2018 IEEE Games, Entertainment, Media Conference (GEM) (pp. 1-9). IEEE.
Kosa, M., & Uysal, A. (2017). Trait Mindfulness and Player Experience. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 463-470).
Kosa, M. (2016). Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 10-13).
Kosa, M., & Yilmaz, M. (2015). Designing Games for Improving the Software Development Process. In Systems, Software and Services Process Improvement: 22nd European Conference, EuroSPI 2015, Ankara, Turkey, September 30--October 2, 2015. Proceedings 22 (pp. 303-310). Springer International Publishing.
Kosa, M., & Uysal, A. (2020). Four Pillars of Healthy Escapism in Games: Emotion regulation, Mood Management, Coping, and Recovery. Game user experience and player-centered design, 63-76.
Kosa, M., Uysal, A. (2018). Mindfulness, Virtual Reality, and Video Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham.