Kosa, M., Barnes-Horowitz, N. M., & Craske, M. G. (2026). Reward prediction error and reward components in interactive virtual reality for anhedonia. Nature Mental Health, 1-7.
Kosa, M., & Uysal, A. (2026). Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games. Interacting with Computers, 38(3), 342-351.
Kosa, M., Puhlman, D., Tochilnikova, E., & Harteveld, C. (2025). The Role of Gaming Passion in Couples’ Romantic Relationships. Leisure Sciences, 1-25.
Kosa, M., & Johnson-Glenberg, M. C. (2024). The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality. Psychology of Popular Media, 13(4), 696.
Kosa, M., Uysal, A., & Eren, P. E. (2023). Acceptance of Virtual Reality Games: A Multi-theory Approach. In Research Anthology on Game Design, Development, Usage, and Social Impact (pp. 31-61).
Kari, T., & Kosa, M. (2023). Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality, 27(3), 1585-1605.
Kosa, M., & Uysal, A. (2022). Need Frustration in Online Video Games. Behaviour & Information Technology, 41(11), 2415-2426.
Kosa, M., & Uysal, A. (2022). Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study. International Journal of Human–Computer Interaction, 38(1), 93-101.
Kosa, M., & Uysal, A. (2021). The Role of Need Satisfaction in Explaining Intentions to Purchase and Play in Pokémon Go and the Moderating Role of Prior Experience. Psychology of Popular Media, 10(2), 187.
Kosa, M., & Bowman, N. D. (2023). Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (pp. 1-11).
Kosa, M., & Spronck, P. (2022). An Exploratory Study on the Purchase Intentions of Modern Board Games. In Proceedings of the 17th International Conference on the Foundations of Digital Games (pp. 1-5).
Mavromoustakos-Blom, P., Kosa, M., Bakkes, S., & Spronck, P. (2021). Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone. In Proceedings of the 16th International Conference on the Foundations of Digital Games (pp. 1-5).
Kosa, M., & Spronck, P. (2019). Towards a Tabletop Gaming Motivations Inventory (TGMI). In Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings 11 (pp. 59-71). Springer International Publishing.
Kosa, M., & Spronck, P. (2018). What Tabletop Players Think about Augmented Tabletop Games: A Content Analysis. In Proceedings of the 13th International Conference on the Foundations of Digital Games (pp. 1-8).
Kosa, M., & Uysal, A. (2018). Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? The Case of Ingress. In 2018 IEEE Games, Entertainment, Media Conference (GEM) (pp. 1-9). IEEE.
Kosa, M., & Uysal, A. (2017). Trait Mindfulness and Player Experience. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 463-470).
Kosa, M. (2016). Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 10-13).
Kosa, M., & Uysal, A. (2020). Four Pillars of Healthy Escapism in Games: Emotion regulation, Mood Management, Coping, and Recovery. Game user experience and player-centered design, 63-76.
Kosa, M., Uysal, A. (2018). Mindfulness, Virtual Reality, and Video Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham.